[19:01 UTC] *** Logging started. *** [12:01 PM PT] Andrew Hellershanks: Hello, everyone. [12:01 PM PT] Gavin.Hird @grid.xmir.org:8002: make uninstall [12:01 PM PT] Andrew Hellershanks: Hello, Cuga. [12:02 PM PT] Cuga.Rajal @rajal.org:9000: Hi Andrew, Hi all [12:02 PM PT] Vincent.Sylvester @hg.zetaworlds.com: You have to configure first xD [12:02 PM PT] Gavin.Hird @grid.xmir.org:8002: is that even possible? [12:03 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Dunno C still scares me too much [12:03 PM PT] Vincent.Sylvester @hg.zetaworlds.com: C# is nice a cozy [12:03 PM PT] Ubit Umarov: well news today are about deepseek and nvidia stock crash [12:03 PM PT] Vincent.Sylvester @hg.zetaworlds.com: GPU prices still awful though [12:04 PM PT] Motoko.Karu @login.digiworldz.com:8002: ^ this [12:04 PM PT] Ubit Umarov: guess will get worse with this [12:04 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Sell a kidney to get decent viewer performance and cook a 5090 anyways lol [12:04 PM PT] Motoko.Karu @login.digiworldz.com:8002: https://www.pcmag.com/news/trump-to-tariff-chips-made-in-taiwan-targeting-tsmc [12:04 PM PT] Gavin.Hird @grid.xmir.org:8002: yes, our pension fund valuation dropped from $2000 billion to $1940 billion because of that [12:04 PM PT] Ubit Umarov: odd tariffs on the only ones making chips... great [12:05 PM PT] Ubit Umarov: that is also all new intel cpus [12:05 PM PT] Ubit Umarov: well and apple [12:05 PM PT] Motoko.Karu @login.digiworldz.com:8002: I'm hoping to upgrade my system... was hoping to do so in the next couple of months.. guess it's getting pushed to the next couple of days/weeks [12:06 PM PT] Vincent.Sylvester @hg.zetaworlds.com: AMD looking really good right now [12:06 PM PT] Gavin.Hird @grid.xmir.org:8002: has anyone tried the deepseek thingy yet? [12:06 PM PT] Ubit Umarov: i didn't even tried chatgpt :p [12:06 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I was gonna try it local until I remembered I don't have nearly enough gpu power [12:06 PM PT] Ubit Umarov: well did indirectly [12:07 PM PT] Vincent.Sylvester @hg.zetaworlds.com: chatgpt latest model is just as bad at code as it always has been frankly [12:07 PM PT] Motoko.Karu @login.digiworldz.com:8002: probably won't run on my gtx 950 =p [12:07 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Great search engine tho [12:08 PM PT] Motoko.Karu @login.digiworldz.com:8002: chatgpt has been helpful with ruby,... work-related... [12:08 PM PT] Gavin.Hird @grid.xmir.org:8002: I saw a demo where it was eager to tell about the pets of western leaders [12:08 PM PT] Motoko.Karu @login.digiworldz.com:8002: lol [12:08 PM PT] Andrew Hellershanks: I've not found ChatGPT useful for anything. Certainly not for code. [12:08 PM PT] Gavin.Hird @grid.xmir.org:8002: if you asked it about pets of Chinese leaders it answered it was out of scope and suggested talking about something else [12:09 PM PT] Vincent.Sylvester @hg.zetaworlds.com: lol [12:09 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Square? What Square? Squares don't exist, they are a myth, I don't even know how to spell it [12:09 PM PT] Gavin.Hird @grid.xmir.org:8002: :-) [12:10 PM PT] Vincent.Sylvester @hg.zetaworlds.com: If chatgpt knows of a stackoverflow question it can produce okay code, but ask it to do more than combine two answers and it just derps out [12:10 PM PT] Ubit Umarov: well about opensim code changes... [12:10 PM PT] Ubit Umarov: again great news.. no new bugs where added during ls t week [12:10 PM PT] Kayaker Magic: LOL [12:11 PM PT] Andrew Hellershanks: :) [12:11 PM PT] Gavin.Hird @grid.xmir.org:8002: that is brilliant! [12:11 PM PT] Ubit Umarov: :) [12:13 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Today saw a mantis submission about remote admin things, surprised to see anyone still using that [12:13 PM PT] Gavin.Hird @grid.xmir.org:8002: did anyone check out LLs web based viewer? [12:14 PM PT] Ubit Umarov: opps missed that... [12:14 PM PT] Ubit Umarov: i mean the new mantis [12:14 PM PT] Cuga.Rajal @rajal.org:9000: I did [12:14 PM PT] Jagga Meredith: ,m [12:14 PM PT] Joe Magarac: The web viewer is pretty good. [12:14 PM PT] Cuga.Rajal @rajal.org:9000: Much better than mobile viewer [12:14 PM PT] Joe Magarac: Not sure how much it costs LL per hour. [12:15 PM PT] Cuga.Rajal @rajal.org:9000: but still missing many UI elements and windows, not usable for me, but very good start [12:15 PM PT] Gavin.Hird @grid.xmir.org:8002: it works, but I suspect it is a costly way of providing the access [12:15 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I'm surprised they found enough braincells to do something half decent in the first place [12:15 PM PT] Ubit Umarov: its streaming tech? [12:15 PM PT] Gavin.Hird @grid.xmir.org:8002: they talked about overlaying it with a html based UI [12:15 PM PT] Cuga.Rajal @rajal.org:9000: Guessing that they are hoping to get more paying people with the Web option [12:16 PM PT] Gavin.Hird @grid.xmir.org:8002: yep [12:16 PM PT] Ubit Umarov: ( ie a server side viewer streaming video ) [12:18 PM PT] Gavin.Hird @grid.xmir.org:8002: question: do we support deeding objects or land to group? [12:18 PM PT] Ubit Umarov: yeha don't think such servers are cheap [12:18 PM PT] Ubit Umarov: if you are suicidal yes we do [12:19 PM PT] Lyr.Lobo @cc.opensimulator.org:8002 grins [12:19 PM PT] Ubit Umarov: :) [12:19 PM PT] Lyr.Lobo @cc.opensimulator.org:8002: Hello and yes, some of us use that feature [12:19 PM PT] Gavin.Hird @grid.xmir.org:8002: it is a that level, eh? :-) [12:19 PM PT] Andrew Hellershanks: Hello, Lyr. [12:19 PM PT] Ubit Umarov: it is very easy to lose control of a object [12:19 PM PT] Lyr.Lobo @cc.opensimulator.org:8002: Hello Andrew! Great to see everyone (even as orbs) [12:19 PM PT] Ubit Umarov: uless with god [12:20 PM PT] Gavin.Hird @grid.xmir.org:8002: I have to check it again [12:21 PM PT] Gavin.Hird @grid.xmir.org:8002: is there an allow deed to group setting anywhere? [12:21 PM PT] Ubit Umarov: well also at sl... where ages ago we did lost a few things bc of that [12:21 PM PT] Gavin.Hird @grid.xmir.org:8002: I have not done these things for ages [12:21 PM PT] Ubit Umarov: on the edit of the prim? [12:21 PM PT] Gavin.Hird @grid.xmir.org:8002: for the group I suspect [12:21 PM PT] Vincent.Sylvester @hg.zetaworlds.com: You can set an objects group and then deed it to the group. The group permissions then determine who can interact or edit the object [12:21 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Same is true with parcels [12:21 PM PT] Ubit Umarov: yeah you seed share then deed if i remember [12:22 PM PT] Lyr.Lobo @cc.opensimulator.org:8002: more for the land, but presentation objects as viewers sometimes used that permission, Ubit [12:22 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Group permissions can be a bit sticky due to the cache not working quite right [12:22 PM PT] Gavin.Hird @grid.xmir.org:8002: so you have to sap the cache [12:22 PM PT] Gavin.Hird @grid.xmir.org:8002: server side? [12:23 PM PT] Vincent.Sylvester @hg.zetaworlds.com: If you make changes to roles and their permissions only [12:23 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Restart usually [12:23 PM PT] Ubit Umarov: what cache?? [12:23 PM PT] Ubit Umarov: whatever.. [12:23 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Groups has an internal cache or rather a in-memory copy of things it fetched from the database as means to reduce the long time it takes for it to fetch dozens of things from database [12:24 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Problem is when you change some things the update to the local copy doesn't seem to work correctly [12:24 PM PT] Vincent.Sylvester @hg.zetaworlds.com: The database changes fine, but it sticks locally, not sure why [12:24 PM PT] Ubit Umarov: wel its a change msotly like the others [12:25 PM PT] Gavin.Hird @grid.xmir.org:8002: assetcache? [12:25 PM PT] Ubit Umarov: but on there are some permissions caching ( not asset cache ) [12:25 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I'm kinda wondering if that local cache is even necessary anymore, while the queries are slow with enough power underneath it might just be fine [12:26 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Ultimately an issue with the code being so weird in fetching things multiple times, it's awful design [12:26 PM PT] Vincent.Sylvester @hg.zetaworlds.com: In some cases it fetches whole rows only to use a single field per row [12:27 PM PT] Vincent.Sylvester @hg.zetaworlds.com: While back there was also that strange bug with roles not deleting properly [12:27 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Module needs a rewrite from scratch [12:28 PM PT] Gavin.Hird @grid.xmir.org:8002: is the permisson cache written to disk anywhere so it can be cleared? [12:28 PM PT] Ubit Umarov: well whatever module you are talking about.. [12:28 PM PT] Ubit Umarov: there is no right to disk [12:28 PM PT] Ubit Umarov: is on runtime caching.. [12:28 PM PT] Gavin.Hird @grid.xmir.org:8002: so memory [12:28 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Role settings and permissions are cached in memory [12:28 PM PT] Ubit Umarov: bc permissions of a objcet depends on contents etc... [12:28 PM PT] Gavin.Hird @grid.xmir.org:8002: initiated at region startup? [12:29 PM PT] Vincent.Sylvester @hg.zetaworlds.com: At request [12:29 PM PT] Ubit Umarov: with objects having 1k prims... you can see... the issue [12:29 PM PT] Vincent.Sylvester @hg.zetaworlds.com: The cache itself is not a bad idea, if it worked properly [12:30 PM PT] Ubit Umarov: and viewer asks everytime it sees the object or you click on it [12:30 PM PT] Ubit Umarov: it works fine [12:30 PM PT] Ubit Umarov: of may have still soem missing invalidation... etc.. [12:31 PM PT] Ubit Umarov: bit for most part .. where are the mantis reports?? [12:31 PM PT] Ubit Umarov: :p [12:31 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I tried changing a role permission and then refreshed the group, permission was unset again, but database showed it set properly [12:31 PM PT] Ubit Umarov: well groups code is another story [12:32 PM PT] Gavin.Hird @grid.xmir.org:8002: IDK - I took some group changes from the SL viewer and noticed deeding was no longer possible [12:32 PM PT] Gavin.Hird @grid.xmir.org:8002: so have to revisit [12:32 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Interesting [12:32 PM PT] Ubit Umarov: if that was teh module you where talking about.. then Yeah.. both could use some rewrite [12:32 PM PT] Ubit Umarov: i see deed on last fs beta gavin.Hird [12:33 PM PT] Ubit Umarov: (object deed ) [12:33 PM PT] Gavin.Hird @grid.xmir.org:8002: sure but there is probabluy a 3000 commit diff [12:33 PM PT] Gavin.Hird @grid.xmir.org:8002: so not very applicable [12:33 PM PT] Ubit Umarov: :) [12:33 PM PT] Vincent.Sylvester @hg.zetaworlds.com: The button just remaining disabled? [12:33 PM PT] Gavin.Hird @grid.xmir.org:8002: yes [12:34 PM PT] Vincent.Sylvester @hg.zetaworlds.com: But you can set a group just fine? [12:34 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Just not deed? [12:34 PM PT] Gavin.Hird @grid.xmir.org:8002: yes [12:34 PM PT] Gavin.Hird @grid.xmir.org:8002: correct [12:34 PM PT] Ubit Umarov: just did deed this box [12:34 PM PT] Ubit Umarov: you need to do share first [12:34 PM PT] Ubit Umarov: (ofc after setting a group ) [12:35 PM PT] Vincent.Sylvester @hg.zetaworlds.com: That either means it cannot parse the group information as a whole or the permission your user is given doesn't include the flag for "owner can make contribution" or whatever its called [12:35 PM PT] Gavin.Hird @grid.xmir.org:8002: share? [12:35 PM PT] Gavin.Hird @grid.xmir.org:8002: right [12:35 PM PT] Gavin.Hird @grid.xmir.org:8002: ha! [12:35 PM PT] Gavin.Hird @grid.xmir.org:8002: I said I had not done this for ages [12:35 PM PT] Ubit Umarov: :) [12:36 PM PT] Vincent.Sylvester @hg.zetaworlds.com: The role you have within the group needs to be allowed to deed objects and the group information needs to supply the role information so enable the button in the first place [12:36 PM PT] Gavin.Hird @grid.xmir.org:8002: right, so there are a few knobs to rurn to make it work [12:36 PM PT] Gavin.Hird @grid.xmir.org:8002: I'll test it again [12:37 PM PT] Gavin.Hird @grid.xmir.org:8002: thanks for the heads up [12:37 PM PT] Cuga.Rajal @rajal.org:9000: I've been playing with heightmaps and trees [12:37 PM PT] Ubit Umarov: well it is not much used so no bug reports.. [12:38 PM PT] Cuga.Rajal @rajal.org:9000: heightmaps are working great on an 8x8 varregion. I found a really cool tool to generate heightmaps from RL maps [12:38 PM PT] Cuga.Rajal @rajal.org:9000: https://manticorp.github.io/unrealheightmap/ [12:38 PM PT] Cuga.Rajal @rajal.org:9000: made for Unity but works great aon OS [12:38 PM PT] Ubit Umarov: pff had to try everest [12:39 PM PT] Gavin.Hird @grid.xmir.org:8002: so you export a raw? [12:39 PM PT] Cuga.Rajal @rajal.org:9000: it exports in PNG! [12:39 PM PT] Cuga.Rajal @rajal.org:9000: 16 bit [12:39 PM PT] Gavin.Hird @grid.xmir.org:8002: ok [12:39 PM PT] Vincent.Sylvester @hg.zetaworlds.com: So only 256 meters tall max [12:39 PM PT] Cuga.Rajal @rajal.org:9000: theres a scale factor. But you likely need to adjust the values in GIMP [12:40 PM PT] Cuga.Rajal @rajal.org:9000: I made some mice islands from a map from northern Canada [12:40 PM PT] Cuga.Rajal @rajal.org:9000: nice* [12:40 PM PT] Cuga.Rajal @rajal.org:9000: But having problems making trees. Its not planting trees. I'm probably not doing something right [12:40 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Most of the loaders only read integer values, only r32 is full scale [12:40 PM PT] Ubit Umarov: canada? that new usa state? [12:40 PM PT] Gavin.Hird @grid.xmir.org:8002: you can still model all of Denmark with a limit of 256 meters [12:41 PM PT] Gavin.Hird @grid.xmir.org:8002: their tallest "mountain" is 189 meters [12:41 PM PT] Vincent.Sylvester @hg.zetaworlds.com: If it can export to 32bit floating point I got a tiff loader that'll read that up to 4096 meters :) [12:41 PM PT] Cuga.Rajal @rajal.org:9000: This is a stupid question, where are the mesh trees that the Trees model uses? Or do I have to import them [12:41 PM PT] Joe Magarac: Bye! Next meeting. [12:41 PM PT] Gavin.Hird @grid.xmir.org:8002: bye [12:41 PM PT] Andrew Hellershanks: ok, Joe. See you next week. [12:41 PM PT] Motoko.Karu @login.digiworldz.com:8002: cya Joe [12:41 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Doesn't that use the linden trees? [12:42 PM PT] Cuga.Rajal @rajal.org:9000: Maybe it does, perhaps the problem is somewhere else [12:42 PM PT] Ubit Umarov: ppl mak e and upload mesh trees ofc [12:42 PM PT] Vincent.Sylvester @hg.zetaworlds.com: If you want to plant trees on large regions you could do that through scripts [12:42 PM PT] Ubit Umarov: "linden" trees are mesh done by viewers at run time [12:43 PM PT] Gavin.Hird @grid.xmir.org:8002: yes I thought so too [12:43 PM PT] Cuga.Rajal @rajal.org:9000: I'm loading a "Tree xml" into the module and then tell it to start planting [12:43 PM PT] Gavin.Hird @grid.xmir.org:8002: and they are very crude meshes [12:43 PM PT] Cuga.Rajal @rajal.org:9000: no errors, but 0 trees are being planted [12:43 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Just write a script to move around randomly on the region and place a tree at terrain height [12:43 PM PT] Ubit Umarov: the tress module seems working [12:44 PM PT] Ubit Umarov: but guess tricky [12:44 PM PT] Cuga.Rajal @rajal.org:9000: on a 2048x2048 region, do I need to set "range" to 2048? [12:44 PM PT] Ubit Umarov: well i don't test it in years.. so better say was working fine :) [12:44 PM PT] Vincent.Sylvester @hg.zetaworlds.com: It also likes to run away and plant thousands of trees [12:44 PM PT] Gavin.Hird @grid.xmir.org:8002: there is a viewer file trees.xml [12:45 PM PT] Andrew Hellershanks: It is doing its part to help the ecology of the world. ;) [12:45 PM PT] Cuga.Rajal @rajal.org:9000: if I can get it to plant any trees then I can tweak the xml file [12:45 PM PT] Cuga.Rajal @rajal.org:9000: but no trees [12:45 PM PT] Ubit Umarov: guess taht is definitions for the generator gavin ? [12:45 PM PT] Gavin.Hird @grid.xmir.org:8002: yes [12:45 PM PT] Cuga.Rajal @rajal.org:9000: Maybe I will try the manual approach. Can someone recommend a script to plant my own mesh trees? [12:45 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Be easier just to write that in lsl which also gives you more options to change things like different models for different elevations [12:46 PM PT] Ubit Umarov: the module only does "linden" trees [12:46 PM PT] Ubit Umarov: i think [12:46 PM PT] Andrew Hellershanks: Cuga, there is website for generating mesh trees. I'll look for the name of it. [12:46 PM PT] Gavin.Hird @grid.xmir.org:8002: on the Mac viewer it is stored in Contents/resources/app_settings [12:46 PM PT] Cuga.Rajal @rajal.org:9000: looking [12:46 PM PT] Andrew Hellershanks: Cuga, Do a search for SnappyTree and CanTree. [12:46 PM PT] Gavin.Hird @grid.xmir.org:8002: it only does linden trees [12:46 PM PT] Ubit Umarov: well lindens should improve that also [12:46 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I have a planter you can wear and plant trees where you stand, it adjusts models based on elevation. Combine that with a random movement script and it basically behaves the same as the module [12:46 PM PT] Ubit Umarov: but nahhh mesh market is better [12:47 PM PT] Gavin.Hird @grid.xmir.org:8002: they won't [12:47 PM PT] Gavin.Hird @grid.xmir.org:8002: less revenue at the marketplace [12:47 PM PT] Ubit Umarov: yeap [12:47 PM PT] Ubit Umarov: like system av [12:47 PM PT] Ubit Umarov: improve it would kill most sl market :) [12:48 PM PT] Gavin.Hird @grid.xmir.org:8002: 100% [12:48 PM PT] Cuga.Rajal @rajal.org:9000: OK, checked the XML file. Confirmed I'm using one of their reserved names ("Oak") [12:48 PM PT] Cuga.Rajal @rajal.org:9000: Followed instructions on tree module page as OS website [12:49 PM PT] Ubit Umarov: good luck :) [12:49 PM PT] Vincent.Sylvester @hg.zetaworlds.com: The upside of mesh trees is also it won't place that one linden tree that for some reason has a ridiculous amount of tris [12:49 PM PT] Cuga.Rajal @rajal.org:9000: I can probably make better trees [12:49 PM PT] Gavin.Hird @grid.xmir.org:8002: go for it [12:49 PM PT] Cuga.Rajal @rajal.org:9000: But I need a tool to populate them [12:49 PM PT] Cuga.Rajal @rajal.org:9000: thats the part Im stuck on [12:49 PM PT] Ubit Umarov: ll trees that 25 bytes to send viewers [12:50 PM PT] Ubit Umarov: take... [12:50 PM PT] Vincent.Sylvester @hg.zetaworlds.com: That's a handful of LSL lines [12:50 PM PT] Ubit Umarov: ultra light on comms [12:50 PM PT] Gavin.Hird @grid.xmir.org:8002: there are some crappy textures too [12:50 PM PT] Ubit Umarov: ofc viewers has to make the meshes :) [12:50 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Double for loop, some Frand, terrain height, object rez etc. [12:51 PM PT] Ubit Umarov: a mesh tree is like > 500 bytes size of mesh [12:51 PM PT] Cuga.Rajal @rajal.org:9000: Object_rex has distance limit, no? [12:51 PM PT] Ubit Umarov: plus fetch of each mesh... [12:51 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Well you move a box around the region in x and y, fetch the terrain height, rez the tree mesh there and then move on [12:51 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Frand the offset from the location [12:51 PM PT] Ubit Umarov: if all assets in cache.. still > 500bytes per tree :) [12:51 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Just stepping through the whole region basically [12:52 PM PT] Cuga.Rajal @rajal.org:9000: trying to find an automated option [12:52 PM PT] Ubit Umarov: hmm think it as a position and a radius [12:52 PM PT] Cuga.Rajal @rajal.org:9000: I thought the trees module was all automated [12:52 PM PT] Ubit Umarov: even has size spec etc [12:52 PM PT] Ubit Umarov: ( even damm grouth... ) [12:53 PM PT] Ubit Umarov: ( wel if i didn't kill that.. ) [12:53 PM PT] Cuga.Rajal @rajal.org:9000: I'm trying to understand the configs for the tree module, the configs in the user-created Tree xml file [12:53 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Tree module starts somewhere then basically uses a brush to plant trees then just multiplies around them end result is you have a large uneven forest that probably looks worse than planting manually [12:53 PM PT] Cuga.Rajal @rajal.org:9000: theres a setting called m_seed_point [12:54 PM PT] Cuga.Rajal @rajal.org:9000: is that supposed to be the center around which things are planted? [12:54 PM PT] Ubit Umarov: remeber my trees at my test region ? [12:54 PM PT] Gavin.Hird @grid.xmir.org:8002: the textures are stored in the grid database [12:54 PM PT] Ubit Umarov: that was a test of the module ( vincent ) [12:54 PM PT] Cuga.Rajal @rajal.org:9000: and is m_range supposed to be the distance from that point they are planted? [12:54 PM PT] Vincent.Sylvester @hg.zetaworlds.com: All you need is a nested for loop to move meter per meter through x and y of a region, then place a tree at random offset from the box. Pretty simple stuff, you can extend with more fancy functions the tree module can't do :) [12:54 PM PT] Vincent.Sylvester @hg.zetaworlds.com: It's like the spray can tool in paint [12:54 PM PT] Cuga.Rajal @rajal.org:9000: Not simple if I have a bunch of islands [12:55 PM PT] Gavin.Hird @grid.xmir.org:8002: the LL tree textures that is [12:55 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Or you can use a worn planter and just walk around planting trees, I find that relaxing heh [12:55 PM PT] Ubit Umarov: pff now there are games that fo all terrain and vegetation automaticly [12:56 PM PT] Cuga.Rajal @rajal.org:9000: trying to understand the tree module, which is supposed to sutomate this across a whole region [12:56 PM PT] Andrew Hellershanks: If you let the tree module plant trees for you it is likely to plant one in the middle of an object unless you plant trees before you build in the area. [12:56 PM PT] Cuga.Rajal @rajal.org:9000: I assume it should work if I'm willing to use LL trees [12:56 PM PT] Ubit Umarov: had idea it was only for ll trees [12:56 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Tree module will just give you a mess, it randomly plants any given trees around without any care or sense so you usually end up with a dense mess [12:57 PM PT] Cuga.Rajal @rajal.org:9000: wewll I'm not seeing any trees planted. The status reply from the trees module says "0 trees" [12:57 PM PT] Gavin.Hird @grid.xmir.org:8002: also called a jungle [12:57 PM PT] Vincent.Sylvester @hg.zetaworlds.com: As in you might find it generating 50000 trees in the water [12:57 PM PT] Andrew Hellershanks: Isn't that a bit like a real forest? :) [12:57 PM PT] Vincent.Sylvester @hg.zetaworlds.com: If you live in Florida maybe [12:57 PM PT] Cuga.Rajal @rajal.org:9000: not if I set the elevation constraints in the xml, which is what Im doing [12:58 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Forests thin out with elevation, tree module doesn't do that either [12:58 PM PT] Cuga.Rajal @rajal.org:9000: http://opensimulator.org/wiki/Trees_Module [12:58 PM PT] Vincent.Sylvester @hg.zetaworlds.com: It just plants like a maniac [12:58 PM PT] Cuga.Rajal @rajal.org:9000: following instruction, no trees are being planted [12:58 PM PT] Cuga.Rajal @rajal.org:9000: if I can get it to plant any trees, then I can tweak etc [12:58 PM PT] Andrew Hellershanks: We are near the top of the hour once again. Does anyone have something else to be discussed not related to vegetation? [12:59 PM PT] Cuga.Rajal @rajal.org:9000: I'll beat this horse on IRC [12:59 PM PT] Gavin.Hird @grid.xmir.org:8002: that code has probalby not been updated since 2003 in the viewer [12:59 PM PT] Ubit Umarov: seen the "note" part ? [12:59 PM PT] Motoko.Karu @login.digiworldz.com:8002: hehe.. had a quick question... I'm curious what video card everyone else is running... [12:59 PM PT] Ubit Umarov: :) [12:59 PM PT] Motoko.Karu @login.digiworldz.com:8002: I'm planning on upgrading. .and thinking of radeon 7800xt.... [12:59 PM PT] Vincent.Sylvester @hg.zetaworlds.com: There is a reason I'm saying don't bother with it, I tried it years ago and after a whole day of it just making a mess I wrote a lsl planter and never looked back [1:00 PM PT] Cuga.Rajal @rajal.org:9000: ok good to know :) [1:00 PM PT] Ubit Umarov: guess arrival or rtx5k will do a mess to market prices [1:00 PM PT] Andrew Hellershanks: The tree module generator was last modified Sat Nov 12 02:49:01 2022 [1:00 PM PT] Ubit Umarov: that and trump [1:01 PM PT] Cuga.Rajal @rajal.org:9000: I'm using Apple Silicon, so in theory I have 32 GPU cores [1:01 PM PT] Kayaker Magic: I'm running an nvidia GTX 1070 video card [1:01 PM PT] Cuga.Rajal @rajal.org:9000: but not a "real" GPU [1:01 PM PT] Andrew Hellershanks: Motoko, I'm using a GeForce GTX 1050. [1:01 PM PT] Motoko.Karu @login.digiworldz.com:8002: my workstation is a bit antiquated... running linux.. w/ i7 950... [1:01 PM PT] Motoko.Karu @login.digiworldz.com:8002: time to upgrade... before the tarrifs kill us [1:02 PM PT] Andrew Hellershanks: CPU is AMD FX(tm)-8320 Eight-Core Processor. [1:02 PM PT] Ubit Umarov: 3070ti here [1:02 PM PT] Motoko.Karu @login.digiworldz.com:8002: no radeon? I've been w/ nvidia for awhile now.. but seems like more bang/4/buck with amd/radeon [1:02 PM PT] Motoko.Karu @login.digiworldz.com:8002: not sure how heavy OS is w/ raytracing... *shrugs* ... [1:02 PM PT] Gavin.Hird @grid.xmir.org:8002: last useful commit to the trees is called "Tree's trunk should decrease quality at higher distance" [1:02 PM PT] Ubit Umarov: wel tarrifs will kill prices in usa [1:03 PM PT] Ubit Umarov: all gpus are made in china anyways [1:03 PM PT] Cuga.Rajal @rajal.org:9000: Not Apple any more [1:03 PM PT] Andrew Hellershanks: I used to use AMD as it had better support under Linux. I switched to nVidia during one of my upgrades as I wanted to be able to try out Cg. [1:03 PM PT] Gavin.Hird @grid.xmir.org:8002: otherwise no significant changes since 2013, so pretty much untouched code for ages [1:04 PM PT] Gavin.Hird @grid.xmir.org:8002: first implementation 2007 [1:05 PM PT] Ubit Umarov: yeap old thing [1:05 PM PT] Motoko.Karu @login.digiworldz.com:8002: guess at this point anything new will be an improvement ... [1:05 PM PT] Gavin.Hird @grid.xmir.org:8002: indeed :-) [1:06 PM PT] Motoko.Karu @login.digiworldz.com:8002: kewl beans.. thank you [1:06 PM PT] Ubit Umarov: ( and TSMC is making a chips thing in usa ) [1:06 PM PT] Cuga.Rajal @rajal.org:9000: Oh you mean tree module Gavin? [1:06 PM PT] Gavin.Hird @grid.xmir.org:8002: yes [1:06 PM PT] Cuga.Rajal @rajal.org:9000: yeah, super old [1:06 PM PT] Cuga.Rajal @rajal.org:9000: I'm sure they look like crap but it (should be) quick and automated [1:07 PM PT] Gavin.Hird @grid.xmir.org:8002: a refresh of the textures would go a long way [1:07 PM PT] Andrew Hellershanks: There is a 2017 commit that says the module needs more work but nothing significant was done after that. [1:08 PM PT] Ubit Umarov: wonder who did that one [1:08 PM PT] Cuga.Rajal @rajal.org:9000: How hard is it to create my own trees and add then to the linden trees so its accessible with the ytree module? [1:08 PM PT] Cuga.Rajal @rajal.org:9000: even possible? [1:09 PM PT] Cuga.Rajal @rajal.org:9000: just looking for shortcut option to fill region [1:09 PM PT] Vincent.Sylvester @hg.zetaworlds.com: The linden trees are just references the viewer then renders the meshes [1:09 PM PT] Ubit Umarov: not without changes to the module [1:09 PM PT] Cuga.Rajal @rajal.org:9000: oh so the list is hard coded [1:09 PM PT] Cuga.Rajal @rajal.org:9000: rats ok [1:09 PM PT] Gavin.Hird @grid.xmir.org:8002: the list is stored in the viewer app_settings [1:10 PM PT] Ubit Umarov: a ll tree is basicly a index from alist of trees [1:10 PM PT] Ubit Umarov: that the viewer builds [1:10 PM PT] Gavin.Hird @grid.xmir.org:8002: it only references texture assets in the grid database [1:10 PM PT] Cuga.Rajal @rajal.org:9000: If I update that list in the viewer, is possible to add custom trees? [1:10 PM PT] Gavin.Hird @grid.xmir.org:8002: try [1:10 PM PT] Ubit Umarov: yeah only for you :p [1:10 PM PT] Cuga.Rajal @rajal.org:9000: :p [1:10 PM PT] Gavin.Hird @grid.xmir.org:8002: load an texture, find the uuid and use in the entry you make [1:10 PM PT] Vincent.Sylvester @hg.zetaworlds.com: That's all more work than a script as well [1:11 PM PT] Cuga.Rajal @rajal.org:9000: well it fill whole regioon [1:11 PM PT] Gavin.Hird @grid.xmir.org:8002: just duplicate one line and use another name and texture for a start [1:11 PM PT] Cuga.Rajal @rajal.org:9000: more programming work, less "move a few meters and run the script again" 500 times [1:12 PM PT] Ubit Umarov: guess ll used some trees procedural generator that was in commun use in 2006 or so :) [1:12 PM PT] Gavin.Hird @grid.xmir.org:8002: you use a Mac viewer yeah? [1:12 PM PT] Cuga.Rajal @rajal.org:9000: yes [1:13 PM PT] Gavin.Hird @grid.xmir.org:8002: edit the trees.xml inside the app bundle, restart the viewer and see if you have a new tree available [1:13 PM PT] Ubit Umarov: but they should improve those.. a lot [1:13 PM PT] Cuga.Rajal @rajal.org:9000: Gavin that would be my next step, after I can get it to plant any crappy trees [1:13 PM PT] Ubit Umarov: they can be lot better than mesh trees [1:14 PM PT] Ubit Umarov: (ofc a limited set ) [1:14 PM PT] Cuga.Rajal @rajal.org:9000: ok, so first step is to get the module to plant crappy trees, which I still cannot do for some reason [1:14 PM PT] Cuga.Rajal @rajal.org:9000: I'll follow up in IRC :) [1:14 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Where would they get the inspiration, all the trees burnt down already [1:15 PM PT] Gavin.Hird @grid.xmir.org:8002: yu could make a fire damaged Linden tree [1:15 PM PT] Cuga.Rajal @rajal.org:9000: I think they came damaged at tyhe start [1:15 PM PT] Ubit Umarov: yeah youneed those to make a simulated region of california or portugal [1:15 PM PT] Ubit Umarov: pfff :( [1:16 PM PT] Vincent.Sylvester @hg.zetaworlds.com: https://store.steampowered.com/app/2386460/Tree_It/ If you can work out how to import those there you go :) [1:16 PM PT] Lyr.Lobo @cc.opensimulator.org:8002: Thank you for your support and contributions! *grins* Must dash in a moment. [1:16 PM PT] Cuga.Rajal @rajal.org:9000: thanks I'll take a look [1:16 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Writing a lsl script to plant them takes tops two hours after that [1:16 PM PT] Andrew Hellershanks: ok, Lyr. Thanks for dropping by. See you again next week. [1:16 PM PT] Lyr.Lobo @cc.opensimulator.org:8002: Sounds great and thanks, Andrew! [1:16 PM PT] Ubit Umarov: well we are past teh hour also [1:17 PM PT] Motoko.Karu @login.digiworldz.com:8002: *waves* cya lyr [1:17 PM PT] Cuga.Rajal @rajal.org:9000: tc Lyr :) [1:17 PM PT] Andrew Hellershanks: Any last minute items for today? [1:17 PM PT] Gavin.Hird @grid.xmir.org:8002: I'm good [1:18 PM PT] Lyr.Lobo @cc.opensimulator.org:8002: Many thanks! *cheers* [1:18 PM PT] Andrew Hellershanks: We can get an update on the tree planting next week. With that said, we are done for this week. Thank you all for coming. See you again next week. [20:18 UTC] *** Logging stopped. ***