[18:30 UTC] *** Logging started. *** [11:31 AM PT] Gavin.Hird @grid.xmir.org:8002: Hi Ubit [11:31 AM PT] Gavin.Hird @grid.xmir.org:8002: we are talking about teh AIS viewer they made default today [11:31 AM PT] Ubit Umarov: Ok again sorry im late.. so.. what news do we have? [11:31 AM PT] Vincent.Sylvester @hg.zetaworlds.com: No commits I can see this week, not much else going on either [11:32 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I been poking around various things from map to xunit tests, but nothing really to report on that either [11:32 AM PT] Ubit Umarov: well i did read abotu that some time ago. They changed inventory to support some new tooltips(?) little images [11:32 AM PT] Ubit Umarov: and moved out od LLUDP to the old and bad AIS [11:32 AM PT] Gavin.Hird @grid.xmir.org:8002: yes [11:33 AM PT] Ubit Umarov: well no plans to support that mess they call AIS [11:33 AM PT] Gavin.Hird @grid.xmir.org:8002: AIS version 3 of course (new and shinny) [11:33 AM PT] Gavin.Hird @grid.xmir.org:8002: https://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API_v3 [11:33 AM PT] Ubit Umarov: AIS v3 is like 10 years old [11:34 AM PT] Ubit Umarov: they also avoid it [11:34 AM PT] Gavin.Hird @grid.xmir.org:8002: yes, but they have made it shinier :-) [11:34 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Polishing a turd [11:34 AM PT] Gavin.Hird @grid.xmir.org:8002: hehe [11:34 AM PT] Ubit Umarov: a big complex mess [11:34 AM PT] Ubit Umarov: wel no plans to support that in nearst future [11:35 AM PT] Joe Magarac: OK. [11:35 AM PT] Ubit Umarov: viwers for opensim should keep old lludp / caps methods [11:35 AM PT] Gavin.Hird @grid.xmir.org:8002: yup [11:35 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Frankly it really seems like a distraction, look fancy new previews, don't pay attention to the dumpster fire over there [11:35 AM PT] Ubit Umarov: ( caps as in http capabilities they use ) [11:35 AM PT] Joe Magarac: Maybe the future of viewers is to have a web browser in the viewer to handle much of the 2D UI. [11:36 AM PT] Ubit Umarov: yeah joe [11:36 AM PT] Gavin.Hird @grid.xmir.org:8002: SL-18674 Remove UDP fallback for AIS caps not present [11:36 AM PT] Ubit Umarov: yes they told they would do that [11:36 AM PT] Ubit Umarov: no problem.. for SL [11:37 AM PT] Gavin.Hird @grid.xmir.org:8002: sure, when the UI is completely rewriten. It is currently rendered in the OPenGL view [11:37 AM PT] Ubit Umarov: ( joe was not been ironic? ) [11:37 AM PT] Joe Magarac: A few parts of search and the destinations guide are already in a web browser, I think. [11:37 AM PT] Ubit Umarov: sound like very ironic to me :p [11:37 AM PT] Ubit Umarov: well they had web only profiles and moved back to inviewer one [11:38 AM PT] Gavin.Hird @grid.xmir.org:8002: rendered in an opengl window with a terrible hack [11:38 AM PT] Gavin.Hird @grid.xmir.org:8002: web profiles are removed [11:38 AM PT] Kayaker Magic: Beq did a joke video once showing the viewer UI re-written to move the dialogs outside the OpenGl window... [11:38 AM PT] Gavin.Hird @grid.xmir.org:8002: Search will be rewamped too as I understand it [11:39 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Meant to all move into websearch in some form [11:39 AM PT] Vincent.Sylvester @hg.zetaworlds.com: For better or worse [11:39 AM PT] Ubit Umarov: not sure why there was no efford to make a openGL ( or something ) UI [11:39 AM PT] Ubit Umarov: every single game or gfame engine has to make its own.. even doing the very basic fonts support [11:39 AM PT] Vincent.Sylvester @hg.zetaworlds.com: That april fools version of FS with the floaters detached from the main view would have been so cool to have [11:40 AM PT] Ubit Umarov: in old win one could deatach tabs into own windoes [11:40 AM PT] Orbert.Tatham @hg.zetaworlds.com: Many have asked foro it [11:40 AM PT] Ubit Umarov: on desktop.. for some reason that is less supported [11:40 AM PT] Gavin.Hird @grid.xmir.org:8002: with a codebase that is almost 25 years, it is difficult to manage [11:41 AM PT] Ubit Umarov: not sure if issue is old code or new programmers.. but never mind ;) [11:41 AM PT] Joe Magarac: LL can hire people to do web-like stuff easily. [11:42 AM PT] Gavin.Hird @grid.xmir.org:8002: the main issue is backward compatibiliyt for everything people have created [11:42 AM PT] Gavin.Hird @grid.xmir.org:8002: web apps are such a no-no [11:42 AM PT] Ubit Umarov: well only recently they did hire back ppl with low level graphics skills [11:42 AM PT] Ubit Umarov: but well that is LL... [11:42 AM PT] Orbert.Tatham @hg.zetaworlds.com: It is beancounters failing to manage [11:42 AM PT] Orbert.Tatham @hg.zetaworlds.com: Typical [11:42 AM PT] Joe Magarac: Over the last 18 months LL has been adding game dev people. [11:43 AM PT] Ubit Umarov: they can do whatever they want for their product SL [11:43 AM PT] Gavin.Hird @grid.xmir.org:8002: The most importsant thing is that the replacement for Oz is a Mixrosoftie [11:43 AM PT] Gavin.Hird @grid.xmir.org:8002: Microsoftie [11:43 AM PT] Orbert.Tatham @hg.zetaworlds.com: Pathetic [11:43 AM PT] Ubit Umarov: we are not SL.. can't do ( in some cases will not want to do ) all those changes [11:43 AM PT] Gavin.Hird @grid.xmir.org:8002: his head is only screwed on the Microsoft way [11:43 AM PT] Orbert.Tatham @hg.zetaworlds.com: Which is to say it isn't really attached [11:44 AM PT] Gavin.Hird @grid.xmir.org:8002: hehe [11:44 AM PT] Ubit Umarov: well oz made the move from lludp to http.. not that good in all cases [11:44 AM PT] Orbert.Tatham @hg.zetaworlds.com: Not sure Oz had any choice [11:44 AM PT] Ubit Umarov: the new guy is not has visible has oz was is he? [11:44 AM PT] Ubit Umarov: ..as.. [11:44 AM PT] Cuga.Rajal @rajal.org:9000: seems much is dependent on what happens to FS viewer for OS too, what direction they go [11:44 AM PT] Gavin.Hird @grid.xmir.org:8002: Remember they were planning to move all to Sansar when he did so [11:44 AM PT] Gavin.Hird @grid.xmir.org:8002: so most likely had a lot to do with that [11:45 AM PT] Ubit Umarov: so.. back to opensim :) [11:46 AM PT] Ubit Umarov: as i said, no plans to implement AIS in near future.. not only it is a nonsense heavy protocol, as it will mean a huge code change [11:46 AM PT] Gavin.Hird @grid.xmir.org:8002: yes [11:46 AM PT] Ubit Umarov: that will reac grids in possible 2 years.. [11:46 AM PT] Gavin.Hird @grid.xmir.org:8002: imagine standalone with AIS [11:46 AM PT] Ubit Umarov: because grids do not update opensim that fast [11:47 AM PT] Ubit Umarov: so TPVs for opensim need to keep old inventory code, for a few more years.. [11:47 AM PT] Gavin.Hird @grid.xmir.org:8002: I have two repos now one for each [11:47 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Or until LL figures out it was a bad idea and changes their mind again [11:47 AM PT] Ubit Umarov: .. yes one of tpvs dev already told me his viewer will no longer support opensim.. sad.. but it is what it is [11:48 AM PT] Gavin.Hird @grid.xmir.org:8002: Alchemy? [11:48 AM PT] Ubit Umarov: not pointing a finger... ;) [11:48 AM PT] Gavin.Hird @grid.xmir.org:8002: a fact is a fact [11:48 AM PT] Orbert.Tatham @hg.zetaworlds.com: Seems like the rest of us could use that info too [11:48 AM PT] Ubit Umarov: well ppl do change minds.. so lets see [11:49 AM PT] Joe Magarac: I'm wondering how much I can support, myself. Sharpview is totally organized for variable sized regions but I haven't even started on inventory yet. [11:49 AM PT] Joe Magarac: Login, move, view yes - beyond that, I'll need help. [11:49 AM PT] Ubit Umarov: not sure we will work on those tiny icons for inventory items [11:50 AM PT] Gavin.Hird @grid.xmir.org:8002: I am not going to take the AIS cnahges for teh opensim version [11:50 AM PT] Ubit Umarov: sounds like a large waste of resources of limite use [11:50 AM PT] Gavin.Hird @grid.xmir.org:8002: maybe perhaps the code to open a folder in a separate window [11:50 AM PT] Gavin.Hird @grid.xmir.org:8002: which could be useful when building [11:51 AM PT] Ubit Umarov: that is at higher level in code ( or should be ) [11:51 AM PT] Joe Magarac: Yes, this is starting to look like inventory as a separate window, run in the embedded browser. [11:51 AM PT] Gavin.Hird @grid.xmir.org:8002: it is mostly UI [11:51 AM PT] Gavin.Hird @grid.xmir.org:8002: terrible idea [11:51 AM PT] Ubit Umarov: joe embeded brower is damm slow... [11:51 AM PT] Joe Magarac: I know. Why is that? [11:51 AM PT] Gavin.Hird @grid.xmir.org:8002: all browser is rendered in opengl [11:51 AM PT] Ubit Umarov: well its CEF :) [11:52 AM PT] Gavin.Hird @grid.xmir.org:8002: cef, google code full of all kinds of shit [11:52 AM PT] Joe Magarac: Hm. Must think about this. Will talk to Beq. [11:52 AM PT] Orbert.Tatham @hg.zetaworlds.com: How do you "wear" something? How does the viewer pass back that info? [11:52 AM PT] Orbert.Tatham @hg.zetaworlds.com: if you separate it into the browser [11:53 AM PT] Ubit Umarov: think there is no glue btw brower and UI [11:53 AM PT] Gavin.Hird @grid.xmir.org:8002: it will make thing infinitely harder to try use the browser [11:53 AM PT] Ubit Umarov: brower is web wonly [11:53 AM PT] Orbert.Tatham @hg.zetaworlds.com: Which means your are braking the inventory integration with the rest of the viewer [11:53 AM PT] Ubit Umarov: drwas its things on it is mostly a texture for opengl ??? [11:54 AM PT] Orbert.Tatham @hg.zetaworlds.com: *breaking [11:54 AM PT] Gavin.Hird @grid.xmir.org:8002: browser is run as a separate detached process ourtside the viewer sandbox, and you have to poke a hole in it to make the viewer inject oages that opengl can render [11:54 AM PT] Orbert.Tatham @hg.zetaworlds.com: There are several inventory functions that require integration [11:55 AM PT] Gavin.Hird @grid.xmir.org:8002: so it is very flaky, also from a security point of view [11:55 AM PT] Ubit Umarov: nop ide if even CEF as the low level api needed to full control a UI inside a page [11:55 AM PT] Joe Magarac: Or at least communication. [11:55 AM PT] Orbert.Tatham @hg.zetaworlds.com: Right click in the inventory window and look at the list of things [11:55 AM PT] Orbert.Tatham @hg.zetaworlds.com: All of those require integration [11:55 AM PT] Orbert.Tatham @hg.zetaworlds.com: Something is very wrong with this picture [11:56 AM PT] Joe Magarac: Yeah. Needs more thought. [11:56 AM PT] Joe Magarac: Have to go; back next week. Thanks. [11:56 AM PT] Cuga.Rajal @rajal.org:9000: Bye Joe [11:56 AM PT] Ubit Umarov: cya joe [11:56 AM PT] Orbert.Tatham @hg.zetaworlds.com: This is Linden comping up with this idea, right? What else is new [11:56 AM PT] Vincent.Sylvester @hg.zetaworlds.com: "Needs more thought" LL motto right there [11:56 AM PT] Ubit Umarov: what idea orbert.Tatham ? [11:57 AM PT] Orbert.Tatham @hg.zetaworlds.com: The inventory in a browser window [11:57 AM PT] Gavin.Hird @grid.xmir.org:8002: I think they are working on a viewer for Xbox, and it has to be shiny and have all kinds of stuff other xbox games / apps have [11:57 AM PT] Ubit Umarov: not sure if they even consider that [11:58 AM PT] Orbert.Tatham @hg.zetaworlds.com: What else is new [11:58 AM PT] Cuga.Rajal @rajal.org:9000: I need to head out soon [11:58 AM PT] Cuga.Rajal @rajal.org:9000: FYI I will be absent from this meeting for the next few weeks, back in November [11:58 AM PT] Orbert.Tatham @hg.zetaworlds.com: Laterz Cuga [11:58 AM PT] Cuga.Rajal @rajal.org:9000: so don;t fix any bugs with unmanaged libs :) [11:58 AM PT] Ubit Umarov: oh ok Cuga.Rajal [11:58 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Knowing the xbox clientele that'll mesh really well with the folks usually hanging out on SL, that'll be pretty explosion to watch [11:59 AM PT] Cuga.Rajal @rajal.org:9000: a lot of emotional chat threads now in SL about viewer direction [12:00 PM PT] Ubit Umarov: well any othet topic? [12:00 PM PT] Gavin.Hird @grid.xmir.org:8002: are there? [12:00 PM PT] Gavin.Hird @grid.xmir.org:8002: not really [12:00 PM PT] Ubit Umarov: browsing log bf i arrived.. rasp 5 :) [12:01 PM PT] Gavin.Hird @grid.xmir.org:8002: I only made the viewers compile with Xcode 15 and C 17 the past week [12:01 PM PT] Orbert.Tatham @hg.zetaworlds.com: I seriously hope that Joe will make a viewer that will stick with OpenSim, because these kind of LL f'ups are going to make that very difficult even for Beq [12:01 PM PT] Ubit Umarov: seems AIS was the main topic today :) [12:01 PM PT] Cuga.Rajal @rajal.org:9000: or Gavin [12:01 PM PT] Cuga.Rajal @rajal.org:9000: or both :) [12:03 PM PT] Ubit Umarov: if you look to that SL wiki gavin pasted for AIS you notice it is a 2013 thing [12:03 PM PT] Ubit Umarov: that even ll ignored until now [12:03 PM PT] Orbert.Tatham @hg.zetaworlds.com: Perhaps they are smarter than they realized [12:04 PM PT] Ubit Umarov: https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Inventory_API_v3 [12:04 PM PT] Ubit Umarov: or where? :P [12:05 PM PT] Ubit Umarov: in fact they did noy update that since 2013 ir seems [12:05 PM PT] Ubit Umarov: so already outdated... [12:05 PM PT] Orbert.Tatham @hg.zetaworlds.com: It was outdated when it was created, but that hasn't changed anything [12:06 PM PT] Kayaker Magic: Gota run, RL chores to get to [12:06 PM PT] Gavin.Hird @grid.xmir.org:8002: they are not fast to update their documentation... [12:06 PM PT] Cuga.Rajal @rajal.org:9000: I need to head aout too.. Take care everybody. See you in November [12:06 PM PT] Ubit Umarov: wlel rl calls me... [12:06 PM PT] Ubit Umarov: again sorry i was so late :( [12:07 PM PT] Ubit Umarov: any other urgent topic? [12:08 PM PT] Ubit Umarov: ok see you all next week [12:08 PM PT] Orbert.Tatham @hg.zetaworlds.com: Peace [19:08 UTC] *** Logging stopped. ***