[18:20 UTC] *** Logging started. *** [11:20 AM PT] Joe Magarac: Oh, logger. [11:20 AM PT] Ubit Umarov: welcome :) [11:21 AM PT] Ubit Umarov: abour last week code changes... well still none.. why change perfect code?? [11:21 AM PT] Lyr Lobo grins [11:21 AM PT] Gavin.Hird @grid.xmir.org:8002: you have also sPhaseOutUpdateInterpolationTime (2.0) with comment For motion interpolation after Y seconds with no updates taper off motion prediction [11:21 AM PT] Ubit Umarov: meanwhile fs did release a beta version with the changes needed for the inventory issues [11:22 AM PT] Ubit Umarov: w spoke about in previous meetings [11:22 AM PT] Ubit Umarov: sadly have a report of a crash with a > 50k items inventory :( [11:22 AM PT] Ubit Umarov: so a lot better.. but.. yeack.. [11:23 AM PT] Ubit Umarov: for open just skip all the ll changes called "move to ais..." [11:23 AM PT] Ubit Umarov: for opensim [11:23 AM PT] Ubit Umarov: thsoe changes are.. broken [11:24 AM PT] Ubit Umarov: ll still kept code for aisv2.. [11:24 AM PT] Ubit Umarov: but couild not test them at sl.. so... boing.. [11:24 AM PT] Ubit Umarov: gavin this is 4 you :) [11:24 AM PT] Vincent.Sylvester @hg.zetaworlds.com: First thing I did was turn the texture preview thing off, cause the lag spike each time just isn't worth it [11:25 AM PT] Ubit Umarov: yeah that changes happened at that time [11:25 AM PT] Ubit Umarov: those.. [11:25 AM PT] Ubit Umarov: in fact to easy support of that [11:25 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Didn't need it for 15 years, don't think I need it now [11:25 AM PT] Ubit Umarov: so add more fields on udp was not easy [11:26 AM PT] Ubit Umarov: wel and viewers do it alone on textures [11:26 AM PT] Ubit Umarov: that is usefull.. but it is local to viewers.. [11:26 AM PT] Gavin.Hird @grid.xmir.org:8002: texture preview is OK-ish, but not really needed [11:27 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Distracting from the real issues I get the feeling [11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: it is moistly for ...IDK, if you play dollhouse and jubble a billion outfits [11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: juggle [11:27 AM PT] Ubit Umarov: yeah on textures previw works fine here [11:27 AM PT] Ubit Umarov: takes ages but works :) [11:27 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Heaven forbid naming things not "new folder" [11:28 AM PT] Lyr Lobo grins [11:28 AM PT] Ubit Umarov: how is movement looking for your alt joe? [11:28 AM PT] Ubit Umarov: oh? i have a lot of new folder things [11:29 AM PT] Joe Magarac: Movement? Jerky. [11:29 AM PT] Joe Magarac: I need to test more on OS. [11:29 AM PT] Ubit Umarov: the alt is on rust? [11:29 AM PT] Joe Magarac: Yes. [11:29 AM PT] Ubit Umarov: yeha you need to put some oil on that ;) [11:30 AM PT] Joe Magarac: Right. [11:30 AM PT] Ubit Umarov: :) [11:30 AM PT] Joe Magarac: More next week. I'm doing something wrong. [11:30 AM PT] Gavin.Hird @grid.xmir.org:8002: WD-40 [11:31 AM PT] Ubit Umarov: we do send more updates/s it there is aceleration/rotation [11:32 AM PT] Joe Magarac: If I hold down up-arrow while running, and then release it, the avatar keeps moving in my viewer after I let go. Pressing any arrow key forces an update and brings it back. [11:32 AM PT] Ubit Umarov: cruise mode? :) [11:33 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Objects animated with keyframe motion look fine? [11:33 AM PT] Ubit Umarov: r key in wot ? [11:33 AM PT] Joe Magarac: No, but let me do more testing. [11:33 AM PT] Vincent.Sylvester @hg.zetaworlds.com: lol Ubit [11:33 AM PT] Ubit Umarov: well kfm is other case.. does not matter for avatars :) [11:34 AM PT] Joe Magarac: Keyframe looks fine in SL. Is anything around here keyframed? [11:34 AM PT] Ubit Umarov: and we have diferent rules on kfm [11:34 AM PT] Ubit Umarov: forget kfm [11:34 AM PT] Joe Magarac: I know. My escalators won't work in OS. [11:34 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I have a simple keyframe object somewhere I think [11:34 AM PT] Ubit Umarov: hmm i have a new code waiting push for years now :) [11:35 AM PT] Ubit Umarov: well i don't understand sl kfm [11:35 AM PT] Ubit Umarov: it is just broken [11:35 AM PT] Joe Magarac: I need to do more logging. More next week. [11:35 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Speaking of there is also a missing check on it causing it to crash the script so... yeah fun stuff that [11:35 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Black magic [11:35 AM PT] Ubit Umarov: what crash? [11:35 AM PT] Ubit Umarov: there is no crash on kfm [11:36 AM PT] Ubit Umarov: well or there was :p [11:36 AM PT] Vincent.Sylvester @hg.zetaworlds.com: If you add rotation to the parameters without giving it the rotation mode it causes yengine to barf [11:36 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Which... duh no wonder [11:36 AM PT] Ubit Umarov: pff [11:36 AM PT] Ubit Umarov: ( that is same code as x) [11:37 AM PT] Ubit Umarov: i don0't remember that mantis :P [11:39 AM PT] Ubit Umarov: pff i did add the code for that inv thumb thing [11:39 AM PT] Ubit Umarov: then i did remember.. oops no viewer side without aisv3 :p [11:42 AM PT] Ubit Umarov: joe you so try to reorder lludp? [11:42 AM PT] Ubit Umarov: you do.. [11:43 AM PT] Joe Magarac: I don't reorder UDP messages at all. [11:43 AM PT] Ubit Umarov: well guess a rare thing ?? but they can be out or order [11:43 AM PT] Joe Magarac: Except when regions become visible, or chlld object arrives before parent. [11:44 AM PT] Ubit Umarov: wel i had to add several commits "dont let time go back" region side [11:45 AM PT] Ubit Umarov: textures changes on several prims was a case, if i remember [11:45 AM PT] Ubit Umarov: still a issue at sl [11:45 AM PT] Lyr Lobo: yes [11:46 AM PT] Ubit Umarov: think ll viewers try some minimal reorder.. [11:46 AM PT] Ubit Umarov: no gavin? [11:46 AM PT] Lyr Lobo: going to log off and get ready. I told Joyce to go ahead and start the meeting today wiithout me and I'll join in progress when I get back. I think that our meeting is at 2 pm SLT, when my appt is. [11:46 AM PT] Gavin.Hird @grid.xmir.org:8002: of udp - not sure [11:47 AM PT] Lyr Lobo steps away for an appointment [11:47 AM PT] Joe Magarac: Bye! [11:47 AM PT] Ubit Umarov: cya later lyr [11:48 AM PT] Ubit Umarov: well add some debug code to detect it... [11:48 AM PT] Ubit Umarov: so to see if it is a thing or not [11:49 AM PT] Ubit Umarov: ofc a thing that changes with the network weather.. :) [11:50 AM PT] Jagga Meredith: Rea;lly dumb question: I'm tired of having one white hand. Does anybody having a working set of hands they could pass me? [11:50 AM PT] Ubit Umarov: hmm i do need my hands [11:51 AM PT] Ubit Umarov: mesh ? [11:51 AM PT] Jagga Meredith: currently using meshbody hands bento 3.0 [11:51 AM PT] Ubit Umarov: i do see yr hands darker than body [11:52 AM PT] Jagga Meredith: I see right hand is white [11:52 AM PT] Ubit Umarov: not for me [11:52 AM PT] Jagga Meredith: weird [11:52 AM PT] Ubit Umarov: just both darker than arms [11:53 AM PT] Jagga Meredith: yeha,I see that on left [11:54 AM PT] Ubit Umarov: if i remember on old avatar right is just a copy of left [11:54 AM PT] Ubit Umarov: but bento does define a left... [11:55 AM PT] Ubit Umarov: if you have the texture for left... [11:55 AM PT] Gavin.Hird @grid.xmir.org:8002: back to the reordering - the viewer use the apr library heavily and I don't overview what is happening in there [11:55 AM PT] Ubit Umarov: other wise yiu need to set it to use normal avatar [11:55 AM PT] Gavin.Hird @grid.xmir.org:8002: do you use apr in your viewer Joe? [11:56 AM PT] Joe Magarac: APR? [11:56 AM PT] Ubit Umarov: wel if it does is "short range" bc i "saw time going back" on some cases [11:56 AM PT] Gavin.Hird @grid.xmir.org:8002: https://apr.apache.org [11:57 AM PT] Gavin.Hird @grid.xmir.org:8002: LL maintains apr_suite as one of the library suites linked in the viewer [11:58 AM PT] Joe Magarac: I don't use that APR at all. [11:58 AM PT] Gavin.Hird @grid.xmir.org:8002: 3p-apr_suite.git [11:58 AM PT] Joe Magarac: UDP code is all my own. [11:58 AM PT] Ubit Umarov: well just add a debug thing to check how relevant out of order is.. [11:58 AM PT] Gavin.Hird @grid.xmir.org:8002: all right [11:58 AM PT] Ubit Umarov: ( or multipath ??) [11:59 AM PT] Joe Magarac: Gotta go, next meeting. [12:00 PM PT] Ubit Umarov: cya [12:00 PM PT] animatsalt resident: Me too. Bye! [12:00 PM PT] Ubit Umarov: :) [12:00 PM PT] Ubit Umarov: well we are at the hour.. [12:01 PM PT] Ubit Umarov: any more thing before we close? [12:01 PM PT] Jagga Meredith: Fixed it!!! [12:01 PM PT] Ubit Umarov: cool [12:01 PM PT] Gavin.Hird @grid.xmir.org:8002: nothing from me [12:02 PM PT] Ubit Umarov: well then was a pleasure to see you all, and hope to see you again next week, if not before :) [19:02 UTC] *** Logging stopped. ***