[18:05 UTC] *** Logging started. *** [11:05 AM PT] Wendie.Blackthorn @kinkyhaven.com:8002: lots of names not loaded yet [11:06 AM PT] Gavin.Hird @grid.xmir.org:8002: all naes loaded here [11:06 AM PT] Gavin.Hird @grid.xmir.org:8002: names* [11:06 AM PT] Kayaker Magic: Hmm, I see all the names. Could it be 'cause you server is in Europe? [11:06 AM PT] Gavin.Hird @grid.xmir.org:8002: My server is in Europe [11:07 AM PT] Gavin.Hird @grid.xmir.org:8002: on the fringes of Europe even [11:07 AM PT] Ubit Umarov: what names avatar ones? [11:07 AM PT] Ubit Umarov: if so, nothing to do with servers location [11:08 AM PT] Wendie.Blackthorn @kinkyhaven.com:8002: names are loaded in chat but not on the name tags [11:08 AM PT] Kayaker Magic: Wendie's PC is in the USA, grid server in Europe, so double the transit time. [11:08 AM PT] Ubit Umarov: just old issue od viewers [11:08 AM PT] Ubit Umarov: as i said several times [11:08 AM PT] Ubit Umarov: on many ocasions viewers ask things to the worng region on teleports [11:09 AM PT] Wendie.Blackthorn @kinkyhaven.com:8002: the name tags look like (???).(???) [11:09 AM PT] Ubit Umarov: ie during a some period they ask abotu names, for example, the the tp start region [11:09 AM PT] Ubit Umarov: anywhere this means npcs names will just fail, because only their region knows them [11:10 AM PT] Kayaker Magic: If you TP to someplace nearby and back might that fix it? [11:10 AM PT] Gavin.Hird @grid.xmir.org:8002: what viewer do you use? [11:10 AM PT] Ubit Umarov: on HG tps all names will just fail [11:10 AM PT] Wendie.Blackthorn @kinkyhaven.com:8002: fs 6.4.21 [11:10 AM PT] Gavin.Hird @grid.xmir.org:8002: ok [11:10 AM PT] Ubit Umarov: but when regions give no answer, viewers ask again MINUTES later [11:11 AM PT] Ubit Umarov: and that time to the correct region.. [11:11 AM PT] Wendie.Blackthorn @kinkyhaven.com:8002: I see the names in chat so I'm not to worried about it [11:12 AM PT] Ubit Umarov: on same places they show (loading) [11:12 AM PT] Gavin.Hird @grid.xmir.org:8002: I set tags to only show briefly. I find it rather annoying to have the permanently on [11:12 AM PT] Ubit Umarov: older versions of opensim did return names like ummblablabla [11:12 AM PT] Ubit Umarov: that was bad, caused the viewer to actually cache that name for a long time :) [11:13 AM PT] Ubit Umarov: not anymore.. [11:13 AM PT] Andrew Hellershanks: I remember those days. Haven't seen that in quite a while./ [11:13 AM PT] Ubit Umarov: just can take a few minutes to see the real name [11:13 AM PT] Ubit Umarov: i removed any answer on 0.9.x [11:13 AM PT] Ubit Umarov: so viewers do ask again [11:14 AM PT] Ubit Umarov: ofc this is a bad issue [11:14 AM PT] Ubit Umarov: also on textures etc [11:14 AM PT] Ubit Umarov: dynamic textures do fail a lot [11:14 AM PT] Ubit Umarov: and those viewers do not ask for again :( [11:14 AM PT] Gavin.Hird @grid.xmir.org:8002: gosh [11:15 AM PT] Gavin.Hird @grid.xmir.org:8002: those pesky viewers [11:15 AM PT] Ubit Umarov: this is a issue since ever [11:15 AM PT] Ubit Umarov: no fix, because all works at SL [11:15 AM PT] Ubit Umarov: all textures at SL are grid wide, names etc [11:15 AM PT] Ubit Umarov: so does not matter where the viewer asks [11:16 AM PT] Ubit Umarov: so even the viewer devs that know the issue, have it on a very very low priority :) [11:16 AM PT] Ubit Umarov: but it is a deep fail on the teleports logic [11:17 AM PT] Ubit Umarov: somewhere [11:17 AM PT] Gavin.Hird @grid.xmir.org:8002: what logic? [11:17 AM PT] Ubit Umarov: exactly [11:17 AM PT] Ubit Umarov: :) [11:18 AM PT] Ubit Umarov: so what news do you have about opensim? [11:19 AM PT] Gavin.Hird @grid.xmir.org:8002: not much to report here - compiling viewer code as we speak [11:20 AM PT] Kayaker Magic: Gavin, how much work do you think it would be to clean up the dev environment of FS to compile with new dev tools? [11:20 AM PT] Ubit Umarov: ( gavin is daytunr not fs :p ) [11:20 AM PT] Gavin.Hird @grid.xmir.org:8002: which new tools did you have in mind? [11:21 AM PT] Kayaker Magic: I've heard the dev environment is a bunch of old tools, difficult to set up a system to build it. [11:21 AM PT] Ubit Umarov: think tool ll several months to change to vs2017 i think [11:21 AM PT] Gavin.Hird @grid.xmir.org:8002: Win builds are on VS2017 and they spent about 1-2 years moving from 2013 [11:22 AM PT] Gavin.Hird @grid.xmir.org:8002: loads of code that needed to be upgraded [11:22 AM PT] Kayaker Magic: Why is it so difficult? [11:22 AM PT] Gavin.Hird @grid.xmir.org:8002: first of all the vidwer code overall is old, old, old [11:22 AM PT] Andrew Hellershanks: 1-2 years to go from 2013 to 2017? That seems an incredibly long time. [11:22 AM PT] Gavin.Hird @grid.xmir.org:8002: then you have all the libs [11:23 AM PT] Ubit Umarov: ( i fixed this parcel stream ) [11:23 AM PT] Gavin.Hird @grid.xmir.org:8002: it is a,long time because they found the coprocedures they had worked so much on did not compile at all in V2017 with the LL twist on boost [11:23 AM PT] Ubit Umarov: well there is another thing, it is not ms to decides when one shoud change compilers [11:24 AM PT] Gavin.Hird @grid.xmir.org:8002: so they first had to fix that with a different version of boost to make all that logic work [11:24 AM PT] Ubit Umarov: that is usually a very complex thing, no serius companie or dev just rushes that [11:24 AM PT] Gavin.Hird @grid.xmir.org:8002: then came all the other changes that MS had doen in VS2015 which was never fixed, and so on [11:24 AM PT] Ubit Umarov: smae with the .net framework nonsense [11:24 AM PT] Ubit Umarov: .net 5,0 ms now wants all to use it a total useless crap for openims [11:24 AM PT] Ubit Umarov: opensim [11:25 AM PT] Gavin.Hird @grid.xmir.org:8002: for theMac version is is basically a 10 manyear rewrite [11:25 AM PT] Kayaker Magic: what is 'boost' [11:25 AM PT] Gavin.Hird @grid.xmir.org:8002: it is a big library [11:25 AM PT] Ubit Umarov: for example because ms devs decided somethings .net framework had, is no longer needed [11:25 AM PT] Gavin.Hird @grid.xmir.org:8002: Linux version - unknown [11:26 AM PT] Ubit Umarov: and mono is a dead project [11:26 AM PT] Gavin.Hird @grid.xmir.org:8002: yes it is [11:26 AM PT] Ubit Umarov: that is as dead as .net framework [11:26 AM PT] Ubit Umarov: because ms said so [11:26 AM PT] Gavin.Hird @grid.xmir.org:8002: yep [11:27 AM PT] Ubit Umarov: ms wants all to migrate to .net 5 and excluded mono from it [11:27 AM PT] Kayaker Magic: But they are moving mono to something closer to .net [11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: not an update for months on end [11:27 AM PT] Ubit Umarov: no they are not [11:27 AM PT] Ubit Umarov: they used mono to make their own thing [11:28 AM PT] Ubit Umarov: since ms declared .net framework 4.8 dead, so is mono basicly [11:28 AM PT] Ubit Umarov: in maintnance mode [11:28 AM PT] Ubit Umarov: again.. acording to ms [11:28 AM PT] Ubit Umarov: it is not that clear who really wons mono [11:28 AM PT] Kayaker Magic: So they are forcing Linux devs to switch from mono to a new thing that is .net 5.0? [11:28 AM PT] Ubit Umarov: yes they are [11:28 AM PT] Ubit Umarov: oyu need to install .net5 things [11:29 AM PT] Ubit Umarov: that will do less than mono does [11:29 AM PT] Ubit Umarov: lol [11:29 AM PT] Ubit Umarov: well for now [11:30 AM PT] Ubit Umarov: and you should had seen .net core 1.0 devs [11:30 AM PT] Ubit Umarov: those had killed a lot of fundamental things telling all apps would need to be rewritten [11:30 AM PT] Ubit Umarov: .net5 did add back a lot [11:30 AM PT] Ubit Umarov: just not all opensim for example needs [11:31 AM PT] Ubit Umarov: xengine is dead on that for example [11:31 AM PT] Ubit Umarov: so are dynamic textures, map generation.. etc [11:32 AM PT] Ubit Umarov: unless rewrittne using non ms tools ( same payed) [11:32 AM PT] Ubit Umarov: well.. this is abotu opensim and .net5 and why i just do not care about it [11:33 AM PT] Gavin.Hird @grid.xmir.org:8002: then we have Win 11... [11:33 AM PT] Ubit Umarov: .net framework should still have a few years of support [11:33 AM PT] Ubit Umarov: yeah win11 crap [11:33 AM PT] Ubit Umarov: i refuse to buy the stupid tpm chip [11:33 AM PT] Ubit Umarov: to have ms own my machine even more [11:34 AM PT] Kayaker Magic: I have a question about terrain loading. There is an option to load terrain near the avatar first, but it doesn't work the way I remember it used to. [11:34 AM PT] Andrew Hellershanks: A lot of people won't be able to run Win 11 with their current machines. [11:34 AM PT] Gavin.Hird @grid.xmir.org:8002: Ask not what Win 11 can do for you, ask what you can buy for Win 11. [11:34 AM PT] Kayaker Magic: It used to load a square around me, then increasing circles away from me. [11:34 AM PT] Ubit Umarov: ahh terrain load tools also dead on .net5 :p [11:34 AM PT] Gavin.Hird @grid.xmir.org:8002: I don't onw any machines that can run it [11:35 AM PT] Ubit Umarov: you mean to send near avatar on login? [11:35 AM PT] Kayaker Magic: Now it seems to just start the lawnmower mode near me, run north, then fill in the south side of me later. [11:35 AM PT] Kayaker Magic: Yes, on login or TP in. [11:35 AM PT] Ubit Umarov: yeah option is there, but a ugly disaster [11:35 AM PT] Ubit Umarov: forget it [11:35 AM PT] Ubit Umarov: viwers always draw the terrain [11:35 AM PT] Kayaker Magic: Forget? Meaning it will never be fixed? [11:35 AM PT] Ubit Umarov: no fog of war nothing [11:36 AM PT] Ubit Umarov: so you see even ugly gaps as you move around a large region [11:36 AM PT] Gavin.Hird @grid.xmir.org:8002: I never see those any more [11:36 AM PT] Ubit Umarov: cannot be fixed without some kind of fog of war or something [11:37 AM PT] Ubit Umarov: the option is there somewhere [11:37 AM PT] Ubit Umarov: i just disabled it by default [11:37 AM PT] Ubit Umarov: in fact terrain is sent close to the avatar, them the full sim [11:37 AM PT] Ubit Umarov: hmm or there is a option for that [11:37 AM PT] Ubit Umarov: but even another issue [11:38 AM PT] Ubit Umarov: viewers do not like to render the terrain, not having it lal [11:38 AM PT] Ubit Umarov: all [11:38 AM PT] Ubit Umarov: htye need to blend the textures etc etc [11:38 AM PT] Ubit Umarov: so for viewers terrain is a simple "prim" basicly [11:39 AM PT] Ubit Umarov: viwers also want to do tesselation on it etc etc [11:40 AM PT] Ubit Umarov: so not that happy with parcial data on it [11:40 AM PT] Gavin.Hird @grid.xmir.org:8002: if they didn't it ouwl look like crap [11:40 AM PT] Gavin.Hird @grid.xmir.org:8002: would* [11:40 AM PT] Ubit Umarov: yeah [11:41 AM PT] Ubit Umarov: so to end the answer.. the option is there on opensim.ini ( or defailts) you can try it and see [11:41 AM PT] Ubit Umarov: ( defaults... ) [11:41 AM PT] Ubit Umarov: oh you are awesome wendie ? [11:41 AM PT] Ubit Umarov: ;) [11:42 AM PT] Kayaker Magic: Names and titles must be working. [11:42 AM PT] Gavin.Hird @grid.xmir.org:8002: [InterestManagement] section in OpenSim.ini [11:42 AM PT] Ubit Umarov: i had no fail this time :) [11:42 AM PT] Gavin.Hird @grid.xmir.org:8002: BestAvatarResponsiveness is default [11:42 AM PT] Ubit Umarov: even see the lifeguard name [11:42 AM PT] Ubit Umarov: no gavin not that [11:43 AM PT] Ubit Umarov: that is other story [11:43 AM PT] Gavin.Hird @grid.xmir.org:8002: it is for the terrain [11:43 AM PT] Ubit Umarov: does not include terrain [11:43 AM PT] Ubit Umarov: no, it is for everything else lol [11:43 AM PT] Ubit Umarov: prims and avatars :) [11:44 AM PT] Gavin.Hird @grid.xmir.org:8002: I suggest you try the different settings as they significantly changes how the terrain loading happens too [11:45 AM PT] Gavin.Hird @grid.xmir.org:8002: But then again you removed some like Frontback [11:45 AM PT] Gavin.Hird @grid.xmir.org:8002: which wokred pretty great actually [11:46 AM PT] Ubit Umarov: SimpleAngularDistance should be a better option on UpdatePrioritizationScheme [11:48 AM PT] Ubit Umarov: think i did hide that terrain option very well :P [11:49 AM PT] Andrew Hellershanks: :) [11:50 AM PT] Ubit Umarov: SendTerrainUpdatesByViewDistance [11:50 AM PT] Ubit Umarov: section [Terrain] [11:51 AM PT] Kayaker Magic: That is the one I thought I had selected. [11:51 AM PT] Ubit Umarov: well it is ugly [11:52 AM PT] Andrew Hellershanks: It is the default setting [11:52 AM PT] Ubit Umarov: as i explained, viewers not made to have it [11:52 AM PT] Ubit Umarov: oops its? [11:53 AM PT] Gavin.Hird @grid.xmir.org:8002: I usually set draw distance to 160 meters rather than the default 128 as it helps loading neighbor regions [11:53 AM PT] Ubit Umarov: well not anymore [11:54 AM PT] Ubit Umarov: ( on a next commit ) [11:54 AM PT] Ubit Umarov: shou duse 64m instead :p [11:54 AM PT] Gavin.Hird @grid.xmir.org:8002: no [11:54 AM PT] Andrew Hellershanks: hehe [11:54 AM PT] Ubit Umarov: ok 32m [11:55 AM PT] Andrew Hellershanks: I'm using 64 in my FS. [11:55 AM PT] Ubit Umarov: wlel abotu last week code changes [11:55 AM PT] Gavin.Hird @grid.xmir.org:8002: setting it to more than 128 seems to create a load sphere around the avatar larger than a standard region, touching the neighbors so they load [11:55 AM PT] Kayaker Magic: I'm set to 1024 [11:56 AM PT] Ubit Umarov: i changed how the simple regions httpserver sends back things [11:56 AM PT] Ubit Umarov: in fact all http things to viewers [11:57 AM PT] Gavin.Hird @grid.xmir.org:8002: in the last changes you did? [11:57 AM PT] Ubit Umarov: i gave up of per client bandwidth control [11:57 AM PT] Ubit Umarov: just let the net do it [11:57 AM PT] Gavin.Hird @grid.xmir.org:8002: good [11:57 AM PT] Ubit Umarov: no not good :P [11:58 AM PT] Ubit Umarov: instead i feed the net in a interleaved way [11:58 AM PT] Ubit Umarov: it a bit of each thing, each time [11:58 AM PT] Ubit Umarov: so all get a bit, in turn [11:59 AM PT] Gavin.Hird @grid.xmir.org:8002: sounds like a great shcme for retransmision request [12:00 PM PT] Ubit Umarov: so its its a FIFO, of responses, take one, send up to 128KB, at end put it back if still not done [12:00 PM PT] Ubit Umarov: and keep rotating the fifo [12:00 PM PT] Andrew Hellershanks: Hello, Lorenz [12:00 PM PT] Lorenz VonMatterhorn: Hello everyone. [12:01 PM PT] Andrew Hellershanks: Hello, kanojo [12:01 PM PT] Gavin.Hird @grid.xmir.org:8002: Hi Lorenz [12:01 PM PT] Ubit Umarov: in fact the fifo has 3 fifos or queues [12:01 PM PT] kanojo k: hi everyone! [12:01 PM PT] Kayaker Magic: Welcome Kanojo, but you are a bit late! [12:01 PM PT] Ubit Umarov: requests are sent like up to 3 from one, 2 for other, and 1 from a 3rd [12:01 PM PT] Ubit Umarov: so there is some priority [12:02 PM PT] Ubit Umarov: textures and meshes are on that last one [12:02 PM PT] Ubit Umarov: becaus they are lowest priority things [12:02 PM PT] kanojo k: late for what? [12:02 PM PT] Ubit Umarov: like it or not :) [12:02 PM PT] Ubit Umarov: in future may need to slow things a bit more [12:02 PM PT] Ubit Umarov: to preserve cpu and net for the rest of simulator [12:03 PM PT] Ubit Umarov: also on this i see problems with http3.0 [12:03 PM PT] Kayaker Magic: Kanojo: This is the OpenSim Developers Open House meeting. [12:04 PM PT] Ubit Umarov: as tou know clever google decided to use UDP on http [12:04 PM PT] Lorenz VonMatterhorn: I was right, all nerds here. [12:04 PM PT] kanojo k: lol [12:04 PM PT] Andrew Hellershanks: office hours. :) [12:04 PM PT] Kayaker Magic: LOL. Nerd and proud! [12:04 PM PT] Ubit Umarov: so http 3.0 uses UDP protocol at low level [12:04 PM PT] Ubit Umarov: this means that streams with be stopped by access to normal http pages [12:05 PM PT] Ubit Umarov: this did not happen because UDP as priority over TCP [12:05 PM PT] Ubit Umarov: clever google does not care... only whats their services to look fast [12:06 PM PT] Gavin.Hird @grid.xmir.org:8002: You mean make sure everything you do gets interrupted by their ads [12:06 PM PT] Ubit Umarov: this means out udp may also have negative impact.. [12:06 PM PT] Ubit Umarov: yeah that also [12:06 PM PT] Gavin.Hird @grid.xmir.org:8002: not also [12:06 PM PT] Ubit Umarov: looking to SL this is fun [12:06 PM PT] Lorenz VonMatterhorn: Good works guys. And please continue developing. [12:06 PM PT] Gavin.Hird @grid.xmir.org:8002: to ensure they do [12:07 PM PT] Ubit Umarov: as you remember SL created a special udp protocol [12:07 PM PT] Ubit Umarov: lludp [12:07 PM PT] Ubit Umarov: original all comms bc viewers and servers where udp [12:07 PM PT] Ubit Umarov: then new lindens arrived telling that was bad and replaced by http [12:07 PM PT] Ubit Umarov: now google makes http be UDP [12:07 PM PT] Ubit Umarov: lol [12:08 PM PT] Andrew Hellershanks: :) [12:08 PM PT] Ubit Umarov: in fact in last years ll just made a crap moving things to http [12:08 PM PT] Ubit Umarov: instead of fixing and improving their llUDP [12:09 PM PT] Gavin.Hird @grid.xmir.org:8002: there is no UDP support on their CDN [12:09 PM PT] Ubit Umarov: google QUIC is there ( and other things) showing how udp can be used to make a reliable protocol [12:09 PM PT] Ubit Umarov: they falied to migrate even tp http2.0 [12:10 PM PT] Ubit Umarov: well and now http2.0 is dead [12:10 PM PT] Gavin.Hird @grid.xmir.org:8002: no CGN support for http2 [12:10 PM PT] Gavin.Hird @grid.xmir.org:8002: CDN* [12:11 PM PT] Ubit Umarov: well this last changes i made will need a revert if oiur http was http3.0 [12:11 PM PT] Ubit Umarov: or we would had none stop rubber banding [12:12 PM PT] Ubit Umarov: but for now test and tell :) [12:12 PM PT] Gavin.Hird @grid.xmir.org:8002: I think you have bigger worries than http 3 [12:12 PM PT] Ubit Umarov: rez should be a bit faster nwo [12:12 PM PT] Ubit Umarov: now [12:12 PM PT] Andrew Hellershanks: This hour went by very quickly today. Any last minute questions/comments before we wrap things up for today? [12:13 PM PT] Ubit Umarov: well those where the major code changes last week [12:13 PM PT] Andrew Hellershanks: Thank you for the update, Ubit. [12:13 PM PT] Ubit Umarov: ofc none of you did notice arriving here lol [12:13 PM PT] Andrew Hellershanks: :) [12:15 PM PT] Gavin.Hird @grid.xmir.org:8002: that is because our viewers use the technology PreRez - so we have already rezzed before we arrive [12:15 PM PT] Ubit Umarov: ahh [12:15 PM PT] Ubit Umarov: and decided to use a code schema ms now calls "obsolete" [12:16 PM PT] Ubit Umarov: but their big star replacement schema is nothing more than wrapper to the "obsolete" code [12:17 PM PT] Ubit Umarov: allows cleaner source code, but does a very complex low level thing that uses even more resources [12:17 PM PT] Ubit Umarov: so, as i said, i wetn to the obsolete one [12:17 PM PT] Ubit Umarov: and clear increase of performance and mem used [12:17 PM PT] Ubit Umarov: like 0.1% improvements :p [12:17 PM PT] Gavin.Hird @grid.xmir.org:8002: sounds like my grandmothere's freezer. when she went we could find out what people ate in the 70s by digging down through the layers [12:18 PM PT] Ubit Umarov: worse [12:18 PM PT] Ubit Umarov: modern code is like that freeze actually [12:18 PM PT] Gavin.Hird @grid.xmir.org:8002: :-) [12:18 PM PT] Ubit Umarov: they add crap on to of crap [12:18 PM PT] Selby.Evans @grid.kitely.com:8002: bye all [12:18 PM PT] Ubit Umarov: and call it evolution [12:18 PM PT] Andrew Hellershanks: Bye, Selby. [12:19 PM PT] Ubit Umarov: cya selby.Evans [12:19 PM PT] Gavin.Hird @grid.xmir.org:8002: bye Selby [12:19 PM PT] Ubit Umarov: possible all netword code on linux is still based on the 1980's or 90's select or epoll [12:20 PM PT] Ubit Umarov: ye to find when sockets got data or are ready to send more [12:20 PM PT] Gavin.Hird @grid.xmir.org:8002: So I can still debug it on a PDp-8? [12:20 PM PT] Gavin.Hird @grid.xmir.org:8002: PDP [12:20 PM PT] Ubit Umarov: :p [12:21 PM PT] Kayaker Magic: I have the parts of a PDP-11 in my barn. I'm going to mount the core memory on the wall. [12:21 PM PT] Ubit Umarov: well long long since i did bother look to linux kernel sources [12:21 PM PT] Andrew Hellershanks: Kayaker, you aren't going to get it running? [12:21 PM PT] Gavin.Hird @grid.xmir.org:8002: I bet that core would sell for a fortune [12:21 PM PT] Kayaker Magic: In my spare time. [12:21 PM PT] Ubit Umarov: late pdp 11 are small things [12:22 PM PT] Ubit Umarov: no core memory [12:22 PM PT] Kayaker Magic: Original PDP-11 is a CPU made out of Quad D flip-flop chips. [12:22 PM PT] Ubit Umarov: late was a single chip cpu :) [12:22 PM PT] Andrew Hellershanks: Kayaker, nice. :) [12:22 PM PT] Ubit Umarov: sure your talking about pdp 11 ? [12:22 PM PT] Gavin.Hird @grid.xmir.org:8002: The memory for IBM mainframes used in the US air traffic control system was organized as 1 MB of core per 19" rack. Each machine had 10 such racks. [12:23 PM PT] Andrew Hellershanks: We are straying off topic so it is time to wrap up the meeting for today. [12:23 PM PT] Andrew Hellershanks: Thank you all for coming. See you again next week. [19:23 UTC] *** Logging stopped. ***